Learning Autodesk 3ds Max 2008: Foundation
Paperback Engels 2007 1e druk 9780240809274Samenvatting
OP=OP
'Learning Autodesk 3ds Max 2008: Foundation' is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work Ion real-life production process as you work on real-life production examples.
Whether you're a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed.
Aspiring Game Artists
Game artists will gain in-depth knowledge of the word-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.
Aspiring Design Visualization Specialists
Architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.
With this book, you will:
- Learn about the user interface (UI and work in 3D space
- Learn about animation basics and key frame animation
- Character modeling with editable poly
- Create with piped
- Make morph targets with paint tools
- Learn about unwrapping UVs
- Learn about motion mixer workflow
- Understand & animate cameras
- Learn about light types and advanced lighting techniques
- Rendering techniques & tools (mental ray & Render Effect)
Bonus features included on DVD
- Link to a 30-day trial of Autodesk 3ds Max software
- Bonus short films
- Access to new software feature demos
- Autodesk 3ds Max hotkeys reference guide
- Free models from Turbo Squid
Specificaties
Lezersrecensies
Inhoudsopgave
Project 01
1. Primitives
2. Adding details
3. Materials and texture maps
4. Animation Basics
5. working with Autodesk 3ds Max
Project 02
6. Editable Poly/ modeling
7. Adding Details
8. Creating the skeleton
9. Skinning
10. Morph targets
Project 03
11. Materials
12. Maps
13. Unwrapping UVs
14. Texturing the character
Project 04
14. Walk cycle
16. More animation
17. Motion capture
18. Motion mixer
Project 05
19. The camera
20. Basic lighting
21. mental ray
22. Rendering
Index
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