,

Experimental Learning in Production Management

IFIP TC5 / WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management 27–29 June 1997, Espoo, Finland

Gebonden Engels 1998 1998e druk 9780412837203
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.

Specificaties

ISBN13:9780412837203
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:168
Uitgever:Springer US
Druk:1998

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

Part One: Simulation Games in industry. Importance and use of simulation in a cyber environment. Enterprise simulation laboratory for simulation games in virtual reality. Tailored simulation games for successful business process development. Participative simulation games as facilitator of organizational development process - two case studies. How to disseminate knowledge and skills from using a tailored simulation game. Handling the unexpected - a case study of computer support for workplace learning in chemical industry. Part Two: Simulation games in universities . The role of games in a model company. Using a participator for teaching modern anthologies of business such as JIT, MRP and cellular organisation. Case based gaming to increase efficiency in global planning processes by multimedia support. INSIGHTS - integrated simulation game for a comprehensive redesign of production systems. Implementing process-orientated supply-chains in a logistics game. There is more than one way - a game about production and working environment. Remodel, a game for strategic issues in industrial R&D and production planning. Conclusion. The future of simulation games: issues and challenges.

Managementboek Top 100

Rubrieken

    Personen

      Trefwoorden

        Experimental Learning in Production Management